You can peruse the official USTSA Foosball Rules of Play here:
Here are a few notes and "house rules" specific to the Olympiad:
- Each "Nation" will submit 2 teams (4 players) to the foosball tournament.
- The first team to 7 goals wins the match.
- Dead balls are re-served (not touched or moved).
- NO SPINNING THE RODS (Spinning is defined as the rotation of any soccer figure more than 360 degrees before or after striking the ball. In calculating the 360 degrees, you do not add the degrees spun prior to striking the ball to the degrees spun after striking the ball.)
Washers game rules and manner of play vary widely depending on who you ask. Olympiad Washers will adhere to the rules below. For an in-depth explanation, go to:
Points are scored by tossing washers into the holes. The closest hole to each player counts as 1 point, middle hole 2 points, and the third hole 3 points. The first player to score 15 without going over wins the game.
To expedite the tournament, two Washers matches will be played simultaneously. So instead of standing on one board and tossing to another, players will toss at their respective board from behind a marked throwing line.
To determine starting player, each player will throw a washer at the board. The player whose washer lands closest to the 3 point hole will choose to throw first or have his/her opponent throw first. In the event both players make their washer into the 3 point hole, they will re-throw until a starting player is decided upon.
Starting player will throw 4 washers. Points are added for all holes made.
Player 2 throws washers. If player 2 gets a washer in a hole that player 1 has made, the point for player 1 is cancelled. Player 2 does not get the points for this hole, unless her or she makes another washer in the hole again.
PLAYERS MUST THROW ALL FOUR WASHERS ON EACH TURN, REGARDLESS OF COVERING OR REACHING A POINT TOTAL OF 15.
Point totals are calculated after both players have thrown all of their washers.
The official rules of Ping-Pong have actually seen a few changes in recent years. You can review them here:
The most jarring difference to most experienced players will likely be the scoring system. Matches will be in a best-of-three-games format, with opponents switching sides after each game. Each game will be played to 11 points, with each player serving twice before relinquishing serve. Games must be won by two points, and serve switches every point after a 10-10 score, regardless of which player has the lead or if it is game point.
You can also find some helpful Q & A about rule variations here:
Here are a few notes on the rules and some ground rules specific to the Bunganello:
- Players must serve from behind the table, but serves are NOT required to bounce off the back of the opponent's side of the table.
- The server can indeed lose on a serve.
- Any point in which the ball hits the post, but would have had a chance of hitting the table legally, will be replayed.
There are literally hundreds of games that can be played on a standard dart board. For the purposes of the Olympiad, one-on-one matches of "301" will be played. You can read the detailed rules here:
It should be noted that games are played "straight-in" and "straight-out," meaning doubles are not required to start or end the game.
Olympiad Tetris is a competitive version of the classic Nintendo game. Your ability to make different four-block shapes fit together will again be put to test. But this time, you'll be playing side-by-side against an opponent.
The screen is divided into two "Tetris boards," which resemble the familiar game. Each competitor plays on his/her respective side. This time, though, each player has a little man that runs back and forth across the top of the placed blocks, and cannot be directly controlled. To make things even more interesting, the spiked ceiling gets lower and lower as more blocks are placed. You can win a round of Tetris in one of two ways: 1) Get rid of enough lines to get your little man to the bottom of the screen before your opponent does the same; or 2) Have your opponent's spiked ceiling crush his/her little man against the placed blocks. Now, what really makes it fun is this: Every time you get more than one line at a time, you send those lines to your opponent's side, bumping his/her blocks (and little man) closer to the descending ceiling. That's right....GAME ON.
A Tetris match will consist of a best-of-five series of rounds. The first player to win three rounds advances.
It may have been a while since you dusted off the old sidewalk chalk and played Four-Square, so you may want to brush up on the general rules here:
In addition to the standard rules, any player who serves 5 consecutive times can make his/her own rules. However, to keep things fair, one can only use the following rules on his/her 6th serve:
- Double Taps: This means any player may hit the ball two times in the air after it has bounced once in his/her square. Similar to a one person volleyball team, this is an effective technique for setting yourself up for a spike.
- Body Language: This rule allows the server to require players to use certain body parts to hit the ball. To keep things fair (and PG), the server can only call rules that involve the appendages. ("No Hands," "No Arms," "Knees only," "Feet only," etc.)
- Black Jack: If a player catches the ball before it lands in his/her square, the player who hit the ball is out. It usually forces the game to be played low and fast and creates a different dynamic.
- Underhand: The means that all hits are with an open hand, palm up, below the waist. This brings the game down low to the ground and makes your quads ache the next day. "Underhand" is stereotypically associated with beginners, but in four square even the best players sometimes can't survive a round of underhand.
- Big Ball: Any rule maker can choose to switch to the big 16" blue ball.
Remember, temporary rules last only as long as the person who made them remains in the 4-Square. Knock him/her out, and the rule is gone until someone again serves five times in a row. If the player stays in the 4-Square for 10 consecutive serves, he/she may make another rule, or choose to take the first rule off. A player can continue to make new rules every 5th serve until he/she is knocked out of the 4-Square.
Scoring will be a little tricky, and with eight or more people playing at the same time, a standard single-elimination tournament won't be possible.
Like in the other events, each Nation will submit four players to the Four-Square event. Players will then be divided into four groups. Each group will be comprised of one player from each Nation. Each group will play one 30-minute "heat". During game play, each player will receive one point for each time he/she serves the ball. After all four preliminary heats are completed, all players' point totals will be tallied and ranked. The participants with the top eight scores (and ties) of these four heats will advance to the championship round of Four-Square. ALL SCORES ARE THEN RESET TO ZERO. The championship round will consist of one 30-minute heat. (Although scores are reset to zero, players' scores from the preliminary heats will determine serving order in the championship round.) Scores will again be tallied at the end of the championship heat, and players will be ranked accordingly. Players will accumulate championship points for themselves and their Nation according to their rank, and the player with the most serves will be declared Four-Square Olympiad Champion.
SPECIAL NOTE: Due to the popularity of the Four-Square event, preliminary heats will be scheduled at particular times during the Bunganello Olympiad. The Four-Square final will be played only after all other events are completed. The schedule is as follows:
2:00pm - Heat 1
3:30pm - Heat 2
5:00pm - Heat 3
6:30pm - Heat 4
7:30pm (approx.) - Final Heat
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